DnD Name Vault

City name generator

This city name generator produces grand, weighty fantasy city names with an optional description — "Aurograd — a golden-walled seat of trade and law." Filter by vibe, re-roll in batches, and export the list for your campaign's great seats of power.

  1. Maropolis

    “sea-city” — a skyline worth describing when the party first crests the hill

  2. Aurgrad

    “gold-fortress” — a skyline worth describing when the party first crests the hill

  3. Imperburg

    “empire-town” — a skyline worth describing when the party first crests the hill

  4. Aurport

    “gold-port” — where the roads of three kingdoms finally meet

  5. Marport

    “sea-port” — old walls, older grudges, and coin in every gutter

  6. Calgard

    “stone-enclosure” — where the roads of three kingdoms finally meet

  7. Solburg

    “sun-town” — old walls, older grudges, and coin in every gutter

  8. Veropolis

    “truth-city” — a great seat of trade and power

  9. Marburg

    “sea-town” — where the roads of three kingdoms finally meet

  10. Aurgard

    “gold-enclosure” — a skyline worth describing when the party first crests the hill

  11. Margrad

    “sea-fortress” — old walls, older grudges, and coin in every gutter

  12. Solgard

    “sun-enclosure” — a city that has outlived the empire that founded it

  13. Gloomopolis

    “gloom-city” — old walls, older grudges, and coin in every gutter

  14. Arcanopolis

    “arcane-city” — a skyline worth describing when the party first crests the hill

  15. Marheim

    “sea-home” — where the roads of three kingdoms finally meet

Frequently asked questions

How is a city name different from a town name?

City names sound older and grander, often using suffixes that evoke antiquity and power — -opolis, -grad, -gard — where town names stay smaller and homelier.

What makes a city name sound imperial?

Imperial city names favour grand roots and enclosure suffixes like -gard, suggesting walls, law, and old authority.